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As players buy resources, any remaining resources of that type will cost more (effectively modeling supply and demand). The available resources are arrayed on the board on a market that shows their prices. There are four resource types: coal, oil, garbage and uranium. The third phase allows players to purchase the resources that they will later use to power their plants. Wind-powered plants power cities without consuming any resources. A later plant might consume three oil resources, but power six cities. For example, an early plant might consume two coal resources to power two cities. At the beginning of the game, the power plants will be very inefficient, but as the game goes on, more advanced plants will show up on the auction market. Players take turns bidding on these power plants, which differ by the amount of power they generate and the materials they consume to do so. Cards depicting various power plants are arrayed on the table. Determining player order is actually the first phase of a turn. This natural handicapping mechanic keeps games pretty close. The order the players take in each phase is determined by the number of cities they control, and is set up to create a disadvantage to whichever player is in the lead.
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Įach turn is divided into a series of phases in which all players act. and Germany, there are expansions and international versions available that depict Italy, Japan, Central Europe, Korea and other nations or regions. While the basic version comes with a two-sided board depicting the U.S. publisher Rio Grande Games, it got a new name: Power Grid. When Funkenschlag was adapted and translated to English via U.S. The second edition of Funkenschlag removed the crayon mechanic (made famous by the Empire Builder series of railroad games, among others) and replaced it with fixed connections between cities. In the original incarnation, Funkenschlag was a crayon game: The connections between the cities weren't fixed – players drew them in with crayons, which could be wiped off the board when the game was over. The game was originally created in Germany under the name Funkenschlag. It combines an economic system that simulates supply and demand with an auction round that pits players against each other as they try to buy the latest power plant technology. Power Grid is a popular board game in which players compete to purchase power plants, expand their power networks into cities, then buy enough natural resources to power those cities.